Commit graph

4 commits

Author SHA1 Message Date
c5fbd92f75 Various cleanup tasks, mostly simplifying the REPL
Instead of passing a flag through the parser and tokenizer for telling
the input source if we need further input or not, we steal a trick from
Lua: In the REPL, we just continue to read lines and append them to the
input, until the input was loaded with no "unexpected EOF" error. After
all, when we didn't expect an EOF is exactly the scenario, when we need
more input.

Doing things this way simplifies a bunch of places and lets us remove
the ugly source_reader and iterative_runner concepts.

To allow the REPL to see the error that happened during loading required
some smaller refactorings, but those were honestly for the better
anyway.

I also decided to get rid of the token_source concept, the parser now
gets the tokenizer directly. This also made things a bit simpler, also
I want to soon-ish implement string interpolation, and for that the
parser needs to do more with the tokenizer than just reading the next
token.

One last thing: This also cleans up the web playground and makes the
playground and REPL share a bunch of code. Nice!
2025-11-30 22:23:40 +01:00
3ec6aeb106 Fixing uninitialized vars etc found by building with -O2 2024-08-25 18:16:36 +02:00
0361000e7c apflc: Use an apfl_ctx for compilation
We'll soon need the full apfl_ctx, where we previously only needed the
gc. apflc was the only place manually constructing a struct gc without
an apfl_ctx, so lets change that.
2023-11-23 21:03:40 +01:00
25c872f4ee Define globals in apfl itself
We're now first building a standalone bytecode compiler `apflc` that will
compile `globals.apfl` into bytecode and write it out as a C source file.
When initializing a new context, that embedded bytecode will then get
evaluated and the global scope will be populated from the dictionary
returned by that bytecode.
2023-03-07 21:40:07 +01:00